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Chapter 14

Classes and methods

14.1 Object-oriented features

Python is an object-oriented programming language, which means that it provides features that support object-oriented programming.

It is not easy to define object-oriented programming, but we have already seen some of its characteristics:

  • Programs are made up of object definitions and function definitions, and most of the computation is expressed in terms of operations on objects.
  • Each object definition corresponds to some object or concept in the real world, and the functions that operate on that object correspond to the ways real-world objects interact.

For example, the Time class defined in Chapter 13 corresponds to the way people record the time of day, and the functions we defined correspond to the kinds of things people do with times. Similarly, the Point and Rectangle classes correspond to the mathematical concepts of a point and a rectangle.

So far, we have not taken advantage of the features Python provides to support object-oriented programming. Strictly speaking, these features are not necessary. For the most part, they provide an alternative syntax for things we have already done, but in many cases, the alternative is more concise and more accurately conveys the structure of the program.

For example, in the Time program, there is no obvious connection between the class definition and the function definitions that follow. With some examination, it is apparent that every function takes at least one Time object as an argument.

This observation is the motivation for methods. We have already seen some methods, such as keys and values, which were invoked on dictionaries. Each method is associated with a class and is intended to be invoked on instances of that class.

Methods are just like functions, with two differences:

  • Methods are defined inside a class definition in order to make the relationship between the class and the method explicit.
  • The syntax for invoking a method is different from the syntax for calling a function.

In the next few sections, we will take the functions from the previous two chapters and transform them into methods. This transformation is purely mechanical; you can do it simply by following a sequence of steps. If you are comfortable converting from one form to another, you will be able to choose the best form for whatever you are doing.

14.2 printTime

In Chapter 13, we defined a class named Time and you wrote a function named printTime, which should have looked something like this:

class Time:
  pass

def
printTime(time):
  print str(time.hours) + ":" + \
        str(time.minutes) + ":" + \
        str(time.seconds)

To call this function, we passed a Time object as an argument:

>>> currentTime = Time()
>>> currentTime.hours = 9
>>> currentTime.minutes = 14
>>> currentTime.seconds = 30
>>> printTime(currentTime)

To make printTime a method, all we have to do is move the function definition inside the class definition. Notice the change in indentation.

class Time:
  def printTime(time):
    print str(time.hours) + ":" +  \
          str(time.minutes) + ":" +  \
          str(time.seconds)

Now we can invoke printTime using dot notation.

>>> currentTime.printTime()

As usual, the object on which the method is invoked appears before the dot and the name of the method appears after the dot.

The object on which the method is invoked is assigned to the first parameter, so in this case currentTime is assigned to the parameter time.

By convention, the first parameter of a method is called self. The reason for this is a little convoluted, but it is based on a useful metaphor.

The syntax for a function call, printTime(currentTime), suggests that the function is the active agent. It says something like, "Hey printTime! Here's an object for you to print."

In object-oriented programming, the objects are the active agents. An invocation like currentTime.printTime() says "Hey currentTime! Please print yourself!"

This change in perspective might be more polite, but it is not obvious that it is useful. In the examples we have seen so far, it may not be. But sometimes shifting responsibility from the functions onto the objects makes it possible to write more versatile functions, and makes it easier to maintain and reuse code.

14.3 Another example

Let's convert increment (from Section 13.3) to a method. To save space, we will leave out previously defined methods, but you should keep them in your version:

class Time:
  #previous method definitions here...

  def increment(self, seconds):
    self.seconds = seconds + self.seconds

    while self.seconds >= 60:
      self.seconds = self.seconds - 60
      self.minutes = self.minutes + 1

    while self.minutes >= 60:
      self.minutes = self.minutes - 60
      self.hours = self.hours + 1

The transformation is purely mechanical     we move the method definition into the class definition and change the name of the first parameter.

Now we can invoke increment as a method.

currentTime.increment(500)

Again, the object on which the method is invoked gets assigned to the first parameter, self. The second parameter, seconds gets the value 500.

As an exercise, convert convertToSeconds (from Section 13.5) to a method in the Time class.

14.4 A more complicated example

The after function is slightly more complicated because it operates on two Time objects, not just one. We can only convert one of the parameters to self; the other stays the same:

class Time:
  #previous method definitions here...

  def after(self, time2):
    if self.hour > time2.hour:
      return 1
    if self.hour < time2.hour:
      return 0

    if self.minute > time2.minute:
      return 1
    if self.minute < time2.minute:
      return 0

    if self.second > time2.second:
      return 1
    return 0

We invoke this method on one object and pass the other as an argument:

if doneTime.after(currentTime):
  print "The bread is not done yet."

You can almost read the invocation like English: "If the done-time is after the current-time, then..."

14.5 Optional arguments

We have seen built-in functions that take a variable number of arguments. For example, string.find can take two, three, or four arguments.

It is possible to write user-defined functions with optional argument lists. For example, we can upgrade our own version of find to do the same thing as string.find.

This is the original version from Section 7.7:

def find(str, ch):
  index = 0
  while index < len(str):
    if str[index] == ch:
      return index
    index = index + 1
  return -1

This is the new and improved version:

def find(str, ch, start=0):
  index = start
  while index < len(str):
    if str[index] == ch:
      return index
    index = index + 1
  return -1

The third parameter, start, is optional because a default value, 0, is provided. If we invoke find with only two arguments, it uses the default value and starts from the beginning of the string:

>>> find("apple", "p")
1

If we provide a third argument, it overrides the default:

>>> find("apple", "p", 2)
2
>>> find("apple", "p", 3)
-1

As an exercise, add a fourth parameter, end, that specifies where to stop looking.

Warning: This exercise is a bit tricky. The default value of end should be len(str), but that doesn't work. The default values are evaluated when the function is defined, not when it is called. When find is defined, str doesn't exist yet, so you can't find its length.

14.6 The initialization method

The initialization method is a special method that is invoked when an object is created. The name of this method is __init__ (two underscore characters, followed by init, and then two more underscores). An initialization method for the Time class looks like this:

class Time:
  def __init__(self, hours=0, minutes=0, seconds=0):
    self.hours = hours
    self.minutes = minutes
    self.seconds = seconds

There is no conflict between the attribute self.hours and the parameter hours. Dot notation specifies which variable we are referring to.

When we invoke the Time constructor, the arguments we provide are passed along to init:

>>> currentTime = Time(9, 14, 30)
>>> currentTime.printTime()
9:14:30

Because the arguments are optional, we can omit them:

>>> currentTime = Time()
>>> currentTime.printTime()
0:0:0

Or provide only the first:

>>> currentTime = Time (9)
>>> currentTime.printTime()
9:0:0

Or the first two:

>>> currentTime = Time (9, 14)
>>> currentTime.printTime()
9:14:0

Finally, we can make assignments to a subset of the parameters by naming them explicitly:

>>> currentTime = Time(seconds = 30, hours = 9)
>>> currentTime.printTime()
9:0:30

14.7 Points revisited

Let's rewrite the Point class from Section 12.1 in a more object-oriented style:

class Point:
  def __init__(self, x=0, y=0):
    self.x = x
    self.y = y

  def __str__(self):
    return '(' + str(self.x) + ', ' + str(self.y) + ')'

The initialization method takes x and y values as optional parameters; the default for either parameter is 0.

The next method, __str__, returns a string representation of a Point object. If a class provides a method named __str__, it overrides the default behavior of the Python built-in str function.

>>> p = Point(3, 4)
>>> str(p)
'(3, 4)'

Printing a Point object implicitly invokes __str__ on the object, so defining __str__ also changes the behavior of print:

>>> p = Point(3, 4)
>>> print p
(3, 4)

When we write a new class, we almost always start by writing __init__, which makes it easier to instantiate objects, and __str__, which is almost always useful for debugging.

14.8 Operator overloading

Some languages make it possible to change the definition of the built-in operators when they are applied to user-defined types. This feature is called operator overloading. It is especially useful when defining new mathematical types.

For example, to override the addition operator +, we provide a method named __add__:

class Point:
  # previously defined methods here...

  def __add__(self, other):
    return Point(self.x + other.x, self.y + other.y)

As usual, the first parameter is the object on which the method is invoked. The second parameter is conveniently named other to distinguish it from self. To add two Points, we create and return a new Point that contains the sum of the x coordinates and the sum of the y coordinates.

Now, when we apply the + operator to Point objects, Python invokes __add__:

>>>   p1 = Point(3, 4)
>>>   p2 = Point(5, 7)
>>>   p3 = p1 + p2
>>>   print p3
(8, 11)

The expression p1 + p2 is equivalent to p1.__add__(p2), but obviously more elegant.

As an exercise, add a method __sub__(self, other) that overloads the subtraction operator, and try it out.

There are several ways to override the behavior of the multiplication operator: by defining a method named __mul__, or __rmul__, or both.

If the left operand of * is a Point, Python invokes __mul__, which assumes that the other operand is also a Point. It computes the dot product of the two points, defined according to the rules of linear algebra:

def __mul__(self, other):
  return self.x * other.x + self.y * other.y

If the left operand of * is a primitive type and the right operand is a Point, Python invokes __rmul__, which performs scalar multiplication:

def __rmul__(self, other):
  return Point(other * self.x,  other * self.y)

The result is a new Point whose coordinates are a multiple of the original coordinates. If other is a type that cannot be multiplied by a floating-point number, then __rmul__ will yield an error.

This example demonstrates both kinds of multiplication:

>>> p1 = Point(3, 4)
>>> p2 = Point(5, 7)
>>> print p1 * p2
43
>>> print 2 * p2
(10, 14)

What happens if we try to evaluate p2 * 2? Since the first operand is a Point, Python invokes __mul__ with 2 as the second argument. Inside __mul__, the program tries to access the x coordinate of other, which fails because an integer has no attributes:

>>> print p2 * 2
AttributeError: 'int' object has no attribute 'x'

Unfortunately, the error message is a bit opaque. This example demonstrates some of the difficulties of object-oriented programming. Sometimes it is hard enough just to figure out what code is running.

For a more complete example of operator overloading, see Appendix B.

14.9 Polymorphism

Most of the methods we have written only work for a specific type. When you create a new object, you write methods that operate on that type.

But there are certain operations that you will want to apply to many types, such as the arithmetic operations in the previous sections. If many types support the same set of operations, you can write functions that work on any of those types.

For example, the multadd operation (which is common in linear algebra) takes three arguments; it multiplies the first two and then adds the third. We can write it in Python like this:

def multadd (x, y, z):
  return x * y + z

This method will work for any values of x and y that can be multiplied and for any value of z that can be added to the product.

We can invoke it with numeric values:

>>> multadd (3, 2, 1)
7

Or with Points:

>>> p1 = Point(3, 4)
>>> p2 = Point(5, 7)
>>> print multadd (2, p1, p2)
(11, 15)
>>> print multadd (p1, p2, 1)
44

In the first case, the Point is multiplied by a scalar and then added to another Point. In the second case, the dot product yields a numeric value, so the third argument also has to be a numeric value.

A function like this that can take arguments with different types is called polymorphic.

As another example, consider the method frontAndBack, which prints a list twice, forward and backward:

def frontAndBack(front):
  import copy
  back = copy.copy(front)
  back.reverse()
  print str(front) + str(back)

Because the reverse method is a modifier, we make a copy of the list before reversing it. That way, this method doesn't modify the list it gets as an argument.

Here's an example that applies frontAndBack to a list:

>>>   myList = [1, 2, 3, 4]
>>>   frontAndBack(myList)
[1, 2, 3, 4][4, 3, 2, 1]

Of course, we intended to apply this function to lists, so it is not surprising that it works. What would be surprising is if we could apply it to a Point.

To determine whether a function can be applied to a new type, we apply the fundamental rule of polymorphism:

If all of the operations inside the function can be applied to the type, the function can be applied to the type.

The operations in the method include copy, reverse, and print.

copy works on any object, and we have already written a __str__ method for Points, so all we need is a reverse method in the Point class:

def reverse(self):
  self.x , self.y = self.y, self.x

Then we can pass Points to frontAndBack:

>>>   p = Point(3, 4)
>>>   frontAndBack(p)
(3, 4)(4, 3)

The best kind of polymorphism is the unintentional kind, where you discover that a function you have already written can be applied to a type for which you never planned.

14.10 Glossary

object-oriented language
A language that provides features, such as user-defined classes and inheritance, that facilitate object-oriented programming.
object-oriented programming
A style of programming in which data and the operations that manipulate it are organized into classes and methods.
method
A function that is defined inside a class definition and is invoked on instances of that class.
override
To replace a default. Examples include replacing a default value with a particular argument and replacing a default method by providing a new method with the same name.
initialization method
A special method that is invoked automatically when a new object is created and that initializes the object's attributes.
operator overloading
Extending built-in operators (+, -, *, >, <, etc.) so that they work with user-defined types.
dot product
An operation defined in linear algebra that multiplies two Points and yields a numeric value.
scalar multiplication
An operation defined in linear algebra that multiplies each of the coordinates of a Point by a numeric value.
polymorphic
A function that can operate on more than one type. If all the operations in a function can be applied to a type, then the function can be applied to a type.

This is an older version of the book now known as Think Python. You might prefer to read a more recent version.


Previous Up Next How to Think Like a Computer Scientist Index