Chapter 17 Classes and methods17.1 Object-oriented featuresPython is an object-oriented programming language, which means that it provides features that support object-oriented programming. It is not easy to define object-oriented programming, but we have already seen some of its characteristics:
For example, the Time class defined in Chapter 16 corresponds to the way people record the time of day, and the functions we defined correspond to the kinds of things people do with times. Similarly, the Point and Rectangle classes correspond to the mathematical concepts of a point and a rectangle. So far, we have not taken advantage of the features Python provides to support object-oriented programming. These features are not strictly necessary; most of them provide alternative syntax for things we have already done. But in many cases, the alternative is more concise and more accurately conveys the structure of the program. For example, in the Time program, there is no obvious connection between the class definition and the function definitions that follow. With some examination, it is apparent that every function takes at least one Time object as an argument. This observation is the motivation for methods; a method is a function that is associated with a particular class. We have seen methods for strings, lists, dictionaries and tuples. In this chapter, we will define methods for user-defined types. Methods are semantically the same as functions, but there are two syntactic differences:
In the next few sections, we will take the functions from the previous two chapters and transform them into methods. This transformation is purely mechanical; you can do it simply by following a sequence of steps. If you are comfortable converting from one form to another, you will be able to choose the best form for whatever you are doing. 17.2 Printing objectsIn Chapter 16, we defined a class named
Time and in Exercise 16.1, you
wrote a function named class Time(object): """represents the time of day. attributes: hour, minute, second""" def print_time(time): print '%.2d:%.2d:%.2d' % (time.hour, time.minute, time.second) To call this function, you have to pass a Time object as an argument: >>> start = Time() >>> start.hour = 9 >>> start.minute = 45 >>> start.second = 00 >>> print_time(start) 09:45:00 To make class Time(object): def print_time(time): print '%.2d:%.2d:%.2d' % (time.hour, time.minute, time.second) Now there are two ways to call >>> Time.print_time(start) 09:45:00 In this use of dot notation, Time is the name of the class,
and The second (and more concise) way is to use method syntax: >>> start.print_time() 09:45:00 In this use of dot notation, Inside the method, the subject is assigned to the first parameter, so in this case start is assigned to time. By convention, the first parameter of a method is
called self, so it would be more common to write
class Time(object): def print_time(self): print '%.2d:%.2d:%.2d' % (self.hour, self.minute, self.second) The reason for this convention is an implicit metaphor:
This change in perspective might be more polite, but it is not obvious that it is useful. In the examples we have seen so far, it may not be. But sometimes shifting responsibility from the functions onto the objects makes it possible to write more versatile functions, and makes it easier to maintain and reuse code. Exercise 1
Rewrite time_to_int
(from Section 16.4) as a method. It is probably not
appropriate to rewrite int_to_time as a method; it’s not
clear what object you would invoke it on!
17.3 Another exampleHere’s a version of increment (from Section 16.3) rewritten as a method: # inside class Time: def increment(self, seconds): seconds += self.time_to_int() return int_to_time(seconds) This version assumes that Here’s how you would invoke increment: >>> start.print_time() 09:45:00 >>> end = start.increment(1337) >>> end.print_time() 10:07:17 The subject, start, gets assigned to the first parameter, self. The argument, 1337, gets assigned to the second parameter, seconds. This mechanism can be confusing, especially if you make an error. For example, if you invoke increment with two arguments, you get: >>> end = start.increment(1337, 460) TypeError: increment() takes exactly 2 arguments (3 given) The error message is initially confusing, because there are only two arguments in parentheses. But the subject is also considered an argument, so all together that’s three. 17.4 A more complicated example
# inside class Time: def is_after(self, other): return self.time_to_int() > other.time_to_int() To use this method, you have to invoke it on one object and pass the other as an argument: >>> end.is_after(start) True One nice thing about this syntax is that it almost reads like English: “end is after start?” 17.5 The init methodThe init method (short for “initialization”) is
a special method that gets invoked when an object is instantiated.
Its full name is # inside class Time: def __init__(self, hour=0, minute=0, second=0): self.hour = hour self.minute = minute self.second = second It is common for the parameters of self.hour = hour stores the value of the parameter hour as an attribute of self. The parameters are optional, so if you call Time with no arguments, you get the default values. >>> time = Time() >>> time.print_time() 00:00:00 If you provide one argument, it overrides hour: >>> time = Time (9) >>> time.print_time() 09:00:00 If you provide two arguments, they override hour and minute. >>> time = Time(9, 45) >>> time.print_time() 09:45:00 And if you provide three arguments, they override all three default values. Exercise 2
Write an init method for the Point class that takes x and y as optional parameters and assigns them to the corresponding attributes. 17.6 The __str__ method
For example, here is a str method for Time objects: # inside class Time: def __str__(self): return '%.2d:%.2d:%.2d' % (self.hour, self.minute, self.second) When you print an object, Python invokes the str method: >>> time = Time(9, 45) >>> print time 09:45:00 When I write a new class, I almost always start by writing
Exercise 3
Write a str method for the Point class. Create
a Point object and print it.
17.7 Operator overloadingBy defining other special methods, you can specify the behavior
of operators on user-defined types. For example, if you define
a method named Here is what the definition might look like: # inside class Time: def __add__(self, other): seconds = self.time_to_int() + other.time_to_int() return int_to_time(seconds) And here is how you could use it: >>> start = Time(9, 45) >>> duration = Time(1, 35) >>> print start + duration 11:20:00 When you apply the + operator to Time objects, Python invokes
Changing the behavior of an operator so that it works with
user-defined types is called operator overloading. For every
operator in Python there is a corresponding special method, like
Exercise 4
Write an add method for the Point class.
17.8 Type-based dispatchIn the previous section we added two Time objects, but you
also might want to add an integer to a Time object. The
following is a version of # inside class Time: def __add__(self, other): if isinstance(other, Time): return self.add_time(other) else: return self.increment(other) def add_time(self, other): seconds = self.time_to_int() + other.time_to_int() return int_to_time(seconds) def increment(self, seconds): seconds += self.time_to_int() return int_to_time(seconds) The built-in function isinstance takes a value and a class object, and returns True if the value is an instance of the class. If other is a Time object, Here are examples that use the + operator with different types: >>> start = Time(9, 45) >>> duration = Time(1, 35) >>> print start + duration 11:20:00 >>> print start + 1337 10:07:17 Unfortunately, this implementation of addition is not commutative. If the integer is the first operand, you get >>> print 1337 + start TypeError: unsupported operand type(s) for +: 'int' and 'instance' The problem is, instead of asking the Time object to add an integer,
Python is asking an integer to add a Time object, and it doesn’t know
how to do that. But there is a clever solution for this problem: the
special method # inside class Time: def __radd__(self, other): return self.__add__(other) And here’s how it’s used: >>> print 1337 + start 10:07:17 Exercise 5
Write an add method for Points that works with either a
Point object or a tuple:
17.9 PolymorphismType-based dispatch is useful when it is necessary, but (fortunately) it is not always necessary. Often you can avoid it by writing functions that work correctly for arguments with different types. Many of the functions we wrote for strings will actually work for any kind of sequence. For example, in Section 11.1 we used histogram to count the number of times each letter appears in a word. def histogram(s): d = dict() for c in s: if c not in d: d[c] = 1 else: d[c] = d[c]+1 return d This function also works for lists, tuples, and even dictionaries, as long as the elements of s are hashable, so they can be used as keys in d. >>> t = ['spam', 'egg', 'spam', 'spam', 'bacon', 'spam'] >>> histogram(t) {'bacon': 1, 'egg': 1, 'spam': 4} Functions that can work with several types are called polymorphic. Polymorphism can facilitate code reuse. For example, the built-in function sum, which adds the elements of a sequence, works as long as the elements of the sequence support addition. Since Time objects provide an add method, they work with sum: >>> t1 = Time(7, 43) >>> t2 = Time(7, 41) >>> t3 = Time(7, 37) >>> total = sum([t1, t2, t3]) >>> print total 23:01:00 In general, if all of the operations inside a function work with a given type, then the function works with that type. The best kind of polymorphism is the unintentional kind, where you discover that a function you already wrote can be applied to a type you never planned for. 17.10 DebuggingIt is legal to add attributes to objects at any point in the execution of a program, but if you are a stickler for type theory, it is a dubious practice to have objects of the same type with different attribute sets. It is usually a good idea to initialize all of an objects attributes in the init method. If you are not sure whether an object has a particular attribute, you can use the built-in function hasattr (see Section 15.7). Another way to access the attributes of an object is through the
special attribute >>> p = Point(3, 4) >>> print p.__dict__ {'y': 4, 'x': 3} For purposes of debugging, you might find it useful to keep this function handy: def print_attributes(obj): for attr in obj.__dict__: print attr, getattr(obj, attr)
The built-in function getattr takes an object and an attribute name (as a string) and returns the attribute’s value. 17.11 Glossary
17.12 ExercisesExercise 6 This exercise is a cautionary tale about one of the most common, and difficult to find, errors in Python.
Exercise 7 Visual is a Python module that provides 3-D graphics. It is not always included in a Python installation, so you might have to install it from your software repository or, if it’s not there, from vpython.org. The following example creates a 3-D space that is 256 units wide, long and high, and sets the “center” to be the point (128, 128, 128). Then it draws a blue sphere. from visual import * scene.range = (256, 256, 256) scene.center = (128, 128, 128) color = (0.1, 0.1, 0.9) # mostly blue sphere(pos=scene.center, radius=128, color=color) color is an RGB tuple; that is, the elements are Red-Green-Blue levels between 0.0 and 1.0 (see wikipedia.org/wiki/RGB_color_model). If you run this code, you should see a window with a black background and a blue sphere. If you drag the middle button up and down, you can zoom in and out. You can also rotate the scene by dragging the right button, but with only one sphere in the world, it is hard to tell the difference. The following loop creates a cube of spheres: t = range(0, 256, 51) for x in t: for y in t: for z in t: pos = x, y, z sphere(pos=pos, radius=10, color=color)
You can see my solution at thinkpython.com/code/color_space.py. |
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