Chapter 1 The way of the programThe goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called, “The way of the program.” On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer. 1.1 The Python programming languageThe programming language you will learn is Python. Python is an example of a high-level language; other high-level languages you might have heard of are C, C++, Perl, and Java. There are also low-level languages, sometimes referred to as “machine languages” or “assembly languages.” Loosely speaking, computers can only execute programs written in low-level languages. So programs written in a high-level language have to be processed before they can run. This extra processing takes some time, which is a small disadvantage of high-level languages. The advantages are enormous. First, it is much easier to program in a high-level language. Programs written in a high-level language take less time to write, they are shorter and easier to read, and they are more likely to be correct. Second, high-level languages are portable, meaning that they can run on different kinds of computers with few or no modifications. Low-level programs can run on only one kind of computer and have to be rewritten to run on another. Due to these advantages, almost all programs are written in high-level languages. Low-level languages are used only for a few specialized applications. Two kinds of programs process high-level languages into low-level languages: interpreters and compilers. An interpreter reads a high-level program and executes it, meaning that it does what the program says. It processes the program a little at a time, alternately reading lines and performing computations. A compiler reads the program and translates it completely before the program starts running. In this context, the high-level program is called the source code, and the translated program is called the object code or the executable. Once a program is compiled, you can execute it repeatedly without further translation. Python is considered an interpreted language because Python programs are executed by an interpreter. There are two ways to use the interpreter: interactive mode and script mode. In interactive mode, you type Python programs and the interpreter prints the result: >>> 1 + 1 2 The chevron, >>>, is the prompt the interpreter uses to indicate that it is ready. If you type 1 + 1, the interpreter replies 2. Alternatively, you can store code in a file and use the interpreter to execute the contents of the file, which is called a script. By convention, Python scripts have names that end with .py. To execute the script, you have to tell the interpreter the name of the file. In a UNIX command window, you would type python dinsdale.py. In other development environments, the details of executing scripts are different. You can find instructions for your environment at the Python website python.org. Working in interactive mode is convenient for testing small pieces of code because you can type and execute them immediately. But for anything more than a few lines, you should save your code as a script so you can modify and execute it in the future. 1.2 What is a program?A program is a sequence of instructions that specifies how to perform a computation. The computation might be something mathematical, such as solving a system of equations or finding the roots of a polynomial, but it can also be a symbolic computation, such as searching and replacing text in a document or (strangely enough) compiling a program. The details look different in different languages, but a few basic instructions appear in just about every language:
Believe it or not, that’s pretty much all there is to it. Every program you’ve ever used, no matter how complicated, is made up of instructions that look pretty much like these. So you can think of programming as the process of breaking a large, complex task into smaller and smaller subtasks until the subtasks are simple enough to be performed with one of these basic instructions. That may be a little vague, but we will come back to this topic when we talk about algorithms. 1.3 What is debugging?Programming is error-prone. For whimsical reasons, programming errors are called bugs and the process of tracking them down is called debugging. Three kinds of errors can occur in a program: syntax errors, runtime errors, and semantic errors. It is useful to distinguish between them in order to track them down more quickly. 1.3.1 Syntax errorsPython can only execute a program if the syntax is correct; otherwise, the interpreter displays an error message. Syntax refers to the structure of a program and the rules about that structure. For example, parentheses have to come in matching pairs, so (1 + 2) is legal, but 8) is a syntax error. In English readers can tolerate most syntax errors, which is why we can read the poetry of e. e. cummings without spewing error messages. Python is not so forgiving. If there is a single syntax error anywhere in your program, Python will display an error message and quit, and you will not be able to run your program. During the first few weeks of your programming career, you will probably spend a lot of time tracking down syntax errors. As you gain experience, you will make fewer errors and find them faster. 1.3.2 Runtime errorsThe second type of error is a runtime error, so called because the error does not appear until after the program has started running. These errors are also called exceptions because they usually indicate that something exceptional (and bad) has happened. Runtime errors are rare in the simple programs you will see in the first few chapters, so it might be a while before you encounter one. 1.3.3 Semantic errorsThe third type of error is the semantic error. If there is a semantic error in your program, it will run successfully in the sense that the computer will not generate any error messages, but it will not do the right thing. It will do something else. Specifically, it will do what you told it to do. The problem is that the program you wrote is not the program you wanted to write. The meaning of the program (its semantics) is wrong. Identifying semantic errors can be tricky because it requires you to work backward by looking at the output of the program and trying to figure out what it is doing. 1.3.4 Experimental debuggingOne of the most important skills you will acquire is debugging. Although it can be frustrating, debugging is one of the most intellectually rich, challenging, and interesting parts of programming. In some ways, debugging is like detective work. You are confronted with clues, and you have to infer the processes and events that led to the results you see. Debugging is also like an experimental science. Once you have an idea about what is going wrong, you modify your program and try again. If your hypothesis was correct, then you can predict the result of the modification, and you take a step closer to a working program. If your hypothesis was wrong, you have to come up with a new one. As Sherlock Holmes pointed out, “When you have eliminated the impossible, whatever remains, however improbable, must be the truth.” (A. Conan Doyle, The Sign of Four) For some people, programming and debugging are the same thing. That is, programming is the process of gradually debugging a program until it does what you want. The idea is that you should start with a program that does something and make small modifications, debugging them as you go, so that you always have a working program. For example, Linux is an operating system that contains thousands of lines of code, but it started out as a simple program Linus Torvalds used to explore the Intel 80386 chip. According to Larry Greenfield, “One of Linus’s earlier projects was a program that would switch between printing AAAA and BBBB. This later evolved to Linux.” (The Linux Users’ Guide Beta Version 1). Later chapters will make more suggestions about debugging and other programming practices. 1.4 Formal and natural languagesNatural languages are the languages people speak, such as English, Spanish, and French. They were not designed by people (although people try to impose some order on them); they evolved naturally. Formal languages are languages that are designed by people for specific applications. For example, the notation that mathematicians use is a formal language that is particularly good at denoting relationships among numbers and symbols. Chemists use a formal language to represent the chemical structure of molecules. And most importantly: Programming languages are formal languages that have been designed to express computations. Formal languages tend to have strict rules about syntax. For example, 3 + 3 = 6 is a syntactically correct mathematical statement, but 3 + = 3 $ 6 is not. H2O is a syntactically correct chemical formula, but 2Zz is not. Syntax rules come in two flavors, pertaining to tokens and structure. Tokens are the basic elements of the language, such as words, numbers, and chemical elements. One of the problems with 3 + = 3 $ 6 is that $ is not a legal token in mathematics (at least as far as I know). Similarly, 2Zz is not legal because there is no element with the abbreviation Zz. The second type of syntax error pertains to the structure of a statement; that is, the way the tokens are arranged. The statement 3 + = 3 $ 6 is illegal because even though + and = are legal tokens, you can’t have one right after the other. Similarly, in a chemical formula the subscript comes after the element name, not before. Exercise 1
Write a well-structured English
sentence with invalid tokens in it. Then write another sentence
with all valid tokens but with invalid structure.
When you read a sentence in English or a statement in a formal language, you have to figure out what the structure of the sentence is (although in a natural language you do this subconsciously). This process is called parsing. For example, when you hear the sentence, “The penny dropped,” you understand that “the penny” is the subject and “dropped” is the predicate. Once you have parsed a sentence, you can figure out what it means, or the semantics of the sentence. Assuming that you know what a penny is and what it means to drop, you will understand the general implication of this sentence. Although formal and natural languages have many features in common—tokens, structure, syntax, and semantics—there are some differences:
People who grow up speaking a natural language—everyone—often have a hard time adjusting to formal languages. In some ways, the difference between formal and natural language is like the difference between poetry and prose, but more so:
Here are some suggestions for reading programs (and other formal languages). First, remember that formal languages are much more dense than natural languages, so it takes longer to read them. Also, the structure is very important, so it is usually not a good idea to read from top to bottom, left to right. Instead, learn to parse the program in your head, identifying the tokens and interpreting the structure. Finally, the details matter. Small errors in spelling and punctuation, which you can get away with in natural languages, can make a big difference in a formal language. 1.5 The first programTraditionally, the first program you write in a new language is called “Hello, World!” because all it does is display the words, “Hello, World!” In Python, it looks like this: print 'Hello, World!' This is an example of a print statement2, which doesn’t actually print anything on paper. It displays a value on the screen. In this case, the result is the words Hello, World! The quotation marks in the program mark the beginning and end of the text to be displayed; they don’t appear in the result. Some people judge the quality of a programming language by the simplicity of the “Hello, World!” program. By this standard, Python does about as well as possible. 1.6 DebuggingIt is a good idea to read this book in front of a computer so you can try out the examples as you go. You can run most of the examples in interactive mode, but if you put the code into a script, it is easier to try out variations. Whenever you are experimenting with a new feature, you should try to make mistakes. For example, in the “Hello, world!” program, what happens if you leave out one of the quotation marks? What if you leave out both? What if you spell print wrong? This kind of experiment helps you remember what you read; it also helps with debugging, because you get to know what the error messages mean. It is better to make mistakes now and on purpose than later and accidentally. Programming, and especially debugging, sometimes brings out strong emotions. If you are struggling with a difficult bug, you might feel angry, despondent or embarrassed. There is evidence that people naturally respond to computers as if they were people3. When they work well, we think of them as teammates, and when they are obstinate or rude, we respond to them the same way we respond to rude, obstinate people. Preparing for these reactions might help you deal with them. One approach is to think of the computer as an employee with certain strengths, like speed and precision, and particular weaknesses, like lack of empathy and inability to grasp the big picture. Your job is to be a good manager: find ways to take advantage of the strengths and mitigate the weaknesses. And find ways to use your emotions to engage with the problem, without letting your reactions interfere with your ability to work effectively. Learning to debug can be frustrating, but it is a valuable skill that is useful for many activities beyond programming. At the end of each chapter there is a debugging section, like this one, with my thoughts about debugging. I hope they help! 1.7 Glossary
1.8 ExercisesExercise 2
Use a web browser to go to the Python website python.org.
This page contains information about Python and links
to Python-related pages, and it gives you the ability to search
the Python documentation. For example, if you enter print in the search window, the first link that appears is the documentation of the print statement. At this point, not all of it will make sense to you, but it is good to know where it is. Exercise 3
Start the Python interpreter and type help() to start the online
help utility. Or you can type help('print') to get information
about the print statement.If this example doesn’t work, you may need to install additional Python documentation or set an environment variable; the details depend on your operating system and version of Python. Exercise 4
Start the Python interpreter and use it as a calculator.
Python’s syntax for math operations is almost the same as
standard mathematical notation. For example, the symbols
+, - and / denote addition, subtraction
and division, as you would expect. The symbol for
multiplication is *. If you run a 10 kilometer race in 43 minutes 30 seconds, what is your average time per mile? What is your average speed in miles per hour? (Hint: there are 1.61 kilometers in a mile).
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